Game Update 2


One of the things that I didn't anticipate when creating the game was how inner-connected everything in relation to the starting area / explorable planets Even though the scenes are different and transitioning to different levels should be independent, everything that happens in each level from the inventory system to the main character has to transition back to the main area. After many hours of debugging and looking up online resources, the transitioning between levels should now be flawless. Unity has an interesting way of calling and setting up each list or object or item inside the editor and one change or mistake to a single object or script can affect multiple different scripts and objects within the levels.

Hope you all like it. Please tune in to the Florida Polytechnic University Game Expo on November 20th. A lot of great games and interesting ideas will be there!

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